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\[ MAP SCRIPTING ]

  • Added Instance.SetSaveData

  • Added Instance.GetSaveData

    • Workshop maps can write up to 1MB of save data.

    • Workshop saves leverage Steam Cloud and persist across installs.

    • Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.

  • Added Instance.OnModifyPlayerDamage

    • Called after all damage properties have been calculated, just before armor and health are modified

    • Replaces Instance.OnBeforePlayerDamage

    • Includes hitgroup in event data

  • Added hitgroup to OnPlayerDamage event data

  • Added CSDamageFlags.IGNORE_ARMOR

  • Added CSPlayerPawn.IsInputPressed

  • Added CSPlayerPawn.WasInputJustPressed

  • Added CSPlayerPawn.WasInputJustReleased

  • Added enum CSInputs

  • Fixed bug where CSDamageTypes was exported under the name CSDamageType

\[ MISC ]

  • Map guides for de_ancient can now be used on de_ancient_night and vice versa.

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